When we enter a public chat room, we remember that we will chat and associate this practice protective measures against known risks. However, when we play, play and order prevails in this activity we accept the disparity of age own many games. Is this attitude really justified? Is it safe?
Threats to privacy and fuzzy barriers to social networks
In many cases bandar judi online , the social network that accompanies the game is really powerful and in others, it is difficult to distinguish whether a video game is actually a social network and vice versa. Would we address the risks to privacy as we do with social networks?
Incitement to gambling or gambling
Without being widespread, sometimes this other form of gambling involving wagers integrates cryptic way in online games because, somehow, is also game. Are we clear that this happens with apparent normality?
Added difficulties in parental supervision
Although the average age of the gamer than twenty years, the high learning curve makes many adults have not looked out this practice. If we also consider the vast diversity and complexity exist, the environment becomes impregnable. Can we afford this lack of adult supervision?
Existence of uses involving economic spending
Virtual currency and real currency equivalence may make in these games cannot manage insignificant amounts of money. Sometimes the desire for progress can lead to big payouts. Are we aware of the current expenditure related to online games?
Persistent world … permanent game
This is virtual environments that, in the absence of the player, continue to evolve. This added to its appeal and loyalty techniques developed by its designers, can cause some need to play degenerating into a picture of abuse, the most likely to intervene even if from the mobile phone. Do we pay attention to the number and length of sessions of play?
Difficulty Census, cataloging, and control
By the mere fact of being online, its content and operations can be changed very quickly. This allows us to correct deficiencies and incorporate improvements with great immediacy but also hinders an adequate census, characterization, and monitoring. Do we have enough valid references to contrast our information needs in relation to video games?
For all these reasons, the online video game brings with its great advantages no less important challenges regarding the protection of the child that must be addressed.
Setting up the legal and financial infrastructure is the task that only the business owner can perform.